Blood Yahtzee Part 2 5-12-26

PAX: Goose, Pope, Teravanilli, America's Best, Enron, Duff Man, Safety Valve

AO: The Stage

By: Goose

Blood Yahtzee Part 1 required a long, narrative blast to properly relay the deep, complex dynamics that surfaced that morning, on both a personal and a metaphysical level. This morning was different. It was, dare I say, boring.

We started with the typical Warm-o-rama with all PAX intentionally filling in the gaps for the missing Dox chatter. YHC still managed to capture their attention with the newly coined “Choir Directors”, which was ultimately just a poorly explained YJ wrist warmup. Then, off to get coupons and then gather to split into two teams and explain the rules to the virgin Yahtzee players.

The difference in this morning’s Part 2 was that every dice in each roll, regardless of how it was scored, would determine what exercises the team would need to complete. Every dice was worth 10 reps of the assigned exercise as follows:
1–leg raises
2–pull throughs (2:1)
3–BBSU
4–Curls
5–Goblet Squats
6–Merkins
And, if you roll a Yahtzee of any number (5 of a kind), the whole team runs a mile.

So, to score a Full House consisting of three sixes and two threes, the whole team would do 30 merkins and 20 BBSU.

Ultimately, both teams did relatively well and quietly counted their reps, grunting out complaints here and there about large numbers of merkins, squats, or whatever. And, that was about it. It was a solid workout. The dice rolls and strategery distracted us from the grind, and the chance factor made it feel less unjust, but I guess what we needed to make it interesting was for a team to lose in a comically horrible fashion, or for one to get three or four Yahtzees and have to run the whole time. But, it was what it was–the dice have spoken. And Enron lost again. So, clearly YHC wasn’t the common factor.

SYITG,
Goose